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Palaestra card back
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Card Game Rules
Palaestra™
A Mythic Card Game from Elterra™ · Noah Lane · 2026

Objective

Build the strongest 5-card hand (Desmos) across a set number of rounds. Cards used for effects cannot be reclaimed into your final hand. Victory comes at Showdown with the strongest Desmos — unless someone achieves the impossible: The Ascension.

Components (52 Cards)

  • 7 Gods
  • 10 Fates (5 types × 2)
  • 10 Beasts (5 elements × 2)
  • 22 Class cards (Agari 6, Umbrae 6, Arcoi 5, Sophoi 5)
  • 2 Crowns (wilds)
  • 1 Palaestron (unique)

Setup

Shuffle the full deck. Deal 5 cards to each player. Place the rest face-down as the draw pile. Starting player (first game): the player who most recently read a page in a printed book. Later games: the loser of the previous game. Play proceeds clockwise.

Rounds

  • 2–3 players: 5 rounds
  • 4 players: 4 rounds
  • 5 players: 3 rounds

If the draw pile empties: shuffle both public Graveyards together to form a new draw pile. Play continues.

Turn Structure

On your turn, choose one: Hold (do nothing) · Play a card face-up (resolve effect, draw 1) · Set a Trap face-down (draw 1, max 2 Traps) · Then optionally Swap (discard 1, draw 1). You always end your turn with 5 cards.

Traps

Max 2 Traps per Arena. May be triggered any time by the player who set them. Auto-expire after your second subsequent turn.

Crowns

Work as wilds in Desmos. Cannot count as Gods in The Ascension. Cannot mimic the Palaestron.

The Palaestron

If drawn, must be played immediately. Resolve in order for each player: Discard 1 → Draw 1 → Reveal 1 (player's choice) → Discard all Traps in Arenas. Cannot be part of a winning Desmos.

Forced Discards

When a rule forces a discard: the card is revealed. Only God cards trigger their effect when discarded. The card goes to the correct Graveyard. Player draws 1 to return to 5.

Desmos — Winning Hands (High → Low)

Hierarchy: Gods > Crowns > Classes > Fates > Beasts

  • The Ascension — 5 Gods. Instant victory. Beats all.
  • Quartet — 4 of a kind (same family/type)
  • Full Domain — 3 of one family/type + 2 of another
  • Rank Flush — 5 of the same rank number
  • Straight — 5 of a single family/type
  • Triplet — 3 of one family/type + 2 kickers
  • Two Pair — 2 of one + 2 of another + 1 kicker
  • Pair — one pair + 3 kickers
  • High Hand — all different

Ties: God > Crown > Class > Fate > Beast

Showdown

After the final round, all players reveal their hands. Only cards in hand count. The player with the strongest Desmos wins. Tie-breaker: the player who most recently finished a printed book within the year. If none: sudden-death Rock–Paper–Scissors.

© Noah Lane 2026 · Palaestra™ is a trademark pending registration.